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Podcast —01 Apr, 2026
By Neil Barbour
Video games are everywhere, with a wide reach across various demographics, industries and modalities. In this episode, Neil Barbour talks with Stan Pierre-Louis, President and CEO of the Entertainment Software Association, about gaming’s often unexpected reach across demographics, industries and modalities. Even Pope Leo XIV recently revealed that he enjoyed playing Wordle with his brother. Our conversation explores how the ESA's new conference, The Interactive Innovation Conference (iicon), embraces gaming's influence on the broader business a media landscape, with a special focus on sports and esports as prime examples.
Key topics include:
-The ESA moving on from bright lights of E3
- iicon's focus on the cross-industry impact of video games
- Opportunities in a potentially saturated market
- How video games and traditional sports work in concert
- Esports' path forward in the US
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