Podcast —23 September, 2026
Data & Dimensions | Ep. 19 (Video) - The End of the Average Gamer
By Neil Barbour
The era of the “average gamer” may be coming to an end. In this episode, Neil Barbour is joined by Bain & Company partners Anders Christofferson, Yohann Plantec and Tom Rowland to discuss Bain’s latest gaming report, The End of the Average Gamer, and what it says about fragmentation, player spending, personalization and direct-to-consumer monetization in the video game industry.
Key topics include:
- Why Bain argues that the video game market has moved beyond a single “average gamer” profile
- What Grand Theft Auto VI and other platform-scale franchises reveal about exceptions to market fragmentation
- Why AI may accelerate development without necessarily solving the challenge of finding an audience
- How personalization, contextual bandit algorithms and first-party data are reshaping player engagement
- The rise of direct-to-consumer monetization in mobile gaming, including web stores, personalized offers and reduced dependence on app stores
Credits:
- Host: Neil Barbour, Industry Analyst TMT, S&P Global Market Intelligence Kagan
- Guests: Anders Christofferson, Yohann Plantec and Tom Rowland, Partners Bain & Company
- Produced & Edited By: Neil Barbour & Neri Reyes
- Published With Assistance From: Feranmi Adeoshun, Patrick Moroney