Podcast —13 May, 2026
Data & Dimensions | Ep. 10 - DRAMageddon Has Gaming Under Attack
By Neil Barbour and Chris Rogers
The artificial intelligence boom is monopolizing global semiconductor capacity, sparking a severe shortage of dynamic random access memory (DRAM) modules. As data centers gobble up high-bandwidth memory for AI accelerators, consumer electronics are facing skyrocketing costs and supply constraints. In this episode, host Neil Barbour joins Chris Rogers, head of supply chain research at S&P Global Market Intelligence, to unpack the ongoing "DRAMageddon" and its ripple effects across the gaming hardware market, from rising VR headset prices to delayed next-generation consoles.
Key topics include:
- How the massive compute requirements for AI accelerators (like NVIDIA's Hopper, Blackwell and Rubin) are forcing manufacturers to reallocate capacity, driving DRAM prices to historic highs.
- The knock-on effects for consumer tech, including steep memory upgrade costs for smartphones (iPhone 17, Samsung S26) and Meta's price hike for the Quest 3.
- The delicate balancing act console vendors face ahead of Grand Theft Auto VI's fall launch, weighing potential demand surges against the risk of holding excess mature inventory.
- Why hardware production is rapidly shifting from China to Vietnam to dodge uncertain import tariffs, and how this impacts the broader consumer electronics supply chain.
- Why macroeconomic headwinds, inflation, and component shortages mean the next generation of consoles (including Microsoft's Project Helix) likely won't hit shelves until 2028.
More S&P Global Market Intelligence Content:
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- Video game profitability tracker: Positive, if precarious, margin trends in 2025
For S&P Global subscribers (login required):
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Credits:
- Host: Neil Barbour
- Guest: Chris Rogers, head of supply chain research at S&P Global Market Intelligence
- Produced & Edited By: Neil Barbour
- Published With Assistance From: Sophie Carr, Feranmi Adeoshun, Patrick Moroney