Podcast —15 July, 2026

Data & Dimensions | Ep. 14 - How smartphones are outgrowing casual gaming

Mobile games represent a massive $110 billion annual market, but the bulk of that revenue has historically flowed through casual, low-impact experiences. While premium smartphones are capable of immersive visuals, developers have long been constrained by the strict power, thermal, and memory limitations of mobile hardware.

This week, we sit down with Peter Hodges, Director of Developer Ecosystem Strategy at Arm, and Lukáš Medek, Art Director at Sumo Digital, to discuss Neural Dawn. This production-scale mobile game serves as a bleeding-edge testbed for Arm’s new neural technologies, demonstrating console-level dynamic lighting, ray tracing and upscaling within a mobile power envelope. The discussion explores how democratizing high-end PC rendering techniques could permanently shift the platform calculus for developers and players alike.

  • Key topics include:
    The creation of Neural Dawn, a full-scale, third-person adventure game built by Sumo Digital to pressure-test neural graphics in a real-world development pipeline, moving beyond the traditional short technical demo.
  • Unpacking Arm’s rendering pipeline, including how Neural Super Sampling and Denoising (NSSD) and Neural Frame Rate Upscaling (NFRU) are being used to reduce rendering costs, lower thermal output, and preserve battery life without sacrificing visual fidelity.
  • Pioneering Unreal Engine's MegaLights on mobile. Lukáš explains the process of modifying engine source code to run high-end dynamic lighting on a phone, a feature set that isn't even widely deployed in released PC or console games yet.
  • Why Arm’s neural workloads remain tightly coupled with the GPU rather than being offloaded to an NPU, ensuring the ultra-low latency required for real-time graphics rendering.
  • The "flywheel effect" of neural graphics and how these efficiencies could speed up development timelines (by eliminating the need for baked static lighting) and eventually scale across laptops, handheld PCs, and consoles.

More S&P Global Market Intelligence Content:

For S&P Global subscribers (login required):

Credits:

  • Host: Neil Barbour
  • Produced & Edited By: Neil Barbour
  • Published With Assistance From: Sophie Carr, Feranmi Adeoshun, Patrick Moroney

Learn more about Market Intelligence